|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Kubera Vaisravana
Pirates That Don't Do Anything
0
|
Posted - 2016.12.22 04:02:43 -
[1] - Quote
So I'm just starting to consider making the leap into burner missions. There are a lot of guides, threads and videos for burner missions, but some of them appear to be quite outdated. For instance the beginning of this thread was last updated in 2015, and the Garmur fits in the guide Anize links to has a target painter that doesn't exist anymore(otherwise the guide has been helpful!). Is there a good list of links/fits that are current?
I'm also trying to determine which fits are best for someone just starting out. I'm guessing kiting fits are the most risky, but the Garmur appears to be the go-to for most burners or burner teams? Ploing, is your cheap Garmur fit good for someone just starting out (burner missions, not skills)? Any tips/advice/videos you could share?
I'm sitting on the Hawk burner team mission currently, trying to decide whether to decline or not. With my current skills and Ploing's cheap Garmur, I can eek out 216.2 dps (254.3 overheated), 2,253 ehp with a flight range of 28km and 11 minutes of run time and I have thermodynamics 5.
Any help is much appreciated, sorry if I overlooked something obvious. |

Kubera Vaisravana
Pirates That Don't Do Anything
0
|
Posted - 2016.12.22 15:12:48 -
[2] - Quote
Ploing wrote: bit low on dps but should work. range and cap are ok. just check twice that u orbit the burner itself and not a logifrig.
Well, if you thought it would work with 216, I got it up to 225/265, and it should be better in about a day. Thanks for the response.
Hoping with Thermo 5 I'll have enough overheat to make it work with my imperfect skills. I REALLY wish I had more experience with these ships or had the option of the Test server prior to my first real go... but I don't think I'm willing to wait until the end of January to practice.
|

Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.23 01:13:31 -
[3] - Quote
Well, for those interested I completed the mission, but I had to warp off once and repair my modules after killing one of the bantams. I have 265 overheated, and was doing 253 on average per volley. I'm not sure if it's because my damage isn't sufficient (thus my damage skills) or if it's because my modules aren't applying a sufficient amount of the damage (I have Target Navigation Prediction 5) or something else entirely.
EDIT: Oh, I forgot about Guided Missile Precision, that's only a 4, may that train is going to suck.
I'm using the fitting that Ploing's provided, it definitely seems like it's more damage on paper, but again, it may be application.
Any advice/ideas are appreciated.
[Garmur, Pretty Pony] Crosslink Compact Ballistic Control System Crosslink Compact Ballistic Control System Crosslink Compact Ballistic Control System
Peripheral Compact Target Painter Astro-Inertial Compact Missile Guidance Computer Astro-Inertial Compact Missile Guidance Computer 5MN Quad LiF Restrained Microwarpdrive
Polarized Rocket Launcher Polarized Rocket Launcher Polarized Rocket Launcher
Small Rocket Fuel Cache Partition II Small Hydraulic Bay Thrusters II Small Warhead Flare Catalyst I
Caldari Navy Mjolnir Rocket x2348 Missile Range Script x2 Mjolnir Light Missile x100 |

Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.23 04:14:43 -
[4] - Quote
Well, if I'm any example, apparently it doesn't pay to use the cheap fit without maxed skills. I lost my ship tonight by accident. I could have avoided the loss if I'd pulled away before trying to warp off, but I couldn't break the tank on the enyo logi on two attempts. I kept getting down to the last 20% before almost burning out my modules. I guess I need level 5 rocket specialization. |

Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.23 16:25:05 -
[5] - Quote
Yes, used Nova. It's entirely possible I did something else wrong, but I don't know what. I'll give it one more shot at level 4 rocket specialization. I have both frig skills to 5, and the distance/velocitys skill to 5 each (range with scripts is 28km). The only other missile skills not at 5 are precision (4) and warheads (4), well, and of course Rocket Specialization 3. |

Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.23 20:00:48 -
[6] - Quote
Thanks for the responses, here is the info asked for
Guided Missile Precision 4 Missile Bombardment 5 Missile Launcher Operation 5 Missile Projection 5 Rapid Launch 5 Rockets 5 Rocket Specialization 3 Target Navigation Prediction 5 Warhead Upgrades 4
As to whether Rocket Specialization affects the damage - every outfitting tool I use, including the Simulation Mode built into EVE itself, shows an increase from specialization. My damage was 215 without OH in the tool until I obtained specialization 2 and 3, now it shows 225. It's possible they're wrong, but for all 3 different tools (including EVE itself) to show the same output sets the odds against it.
I just checked the damage out with my alt who also has rockets 5 but a lower specialization and his damage shows lower in the simulation. |

Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.24 14:58:59 -
[7] - Quote
Clennel wrote: Final thought: Forgive the dumb question: you are using CALDARI NAVY Nova rockets and not the plain (or some other variant) Nova rockets, right?
[Garmur, TBR] Co-Processor II Ballistic Control System II Ballistic Control System II
5MN Y-T8 Compact Microwarpdrive Missile Guidance Computer II Missile Guidance Computer II Peripheral Compact Target Painter
Polarized Rocket Launcher Polarized Rocket Launcher Polarized Rocket Launcher
Small Rocket Fuel Cache Partition II Small Hydraulic Bay Thrusters I Small Warhead Flare Catalyst II
Caldari Navy Scourge Rocket x3196 Missile Range Script x2 Caldari Navy Inferno Rocket x3030 Caldari Navy Mjolnir Rocket x2034 Mjolnir Javelin Rocket x1011 Caldari Navy Nova Rocket x2966
Yeah, used Caldari Navy Novas. I'm up to 230 before OH now, and I'm considering moving some skill points around to get that up (have some science skills I don't need anymore). I have been trying to figure out what (if anything) I could have done wrong, and the only thing I could have screwed up is the target painter or the range scripts. I'm certain I had the TP going, and I don't remember missing any volleys(except at the very beginning when it pulled range for a moment), so even if the scripts were off (I'm 90% certain I had them on) I was hitting.
You're using a similar fitting to Anize's cheap fit, and when I looked at hers in comparison to Ploing's, Ploing's had more dps and more range with only a difference in the optimal range for the TP. Yours uses a T2 rig for damage application, Ploing's and Anize's uses a T1 (their range rigs are T2) so maybe the application has been making enough of a difference for you. |

Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.24 20:34:35 -
[8] - Quote
Clennel wrote: 19:46:07Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:05Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:03Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:01Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:00Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:58Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:56Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:54Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:52Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:51Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits (Pounding away at armor)
Based upon your test I have no idea why I was getting to 90% damage on my modules without killing them, I was doing 208 consistently to their armor.
I just spent a crap-load of ISK on extractors to move 1.5m SP from a useless datacore mining skill to my warhead (figured why not apply damage to all missiles) skill and part of rocket spec 5, I can do 235 before OH now (275 with). I'll probably be fine now, but I'll report back after my next attempt. I want to do some normal missions to get to it because I don't know if I can recover from tanking my standings yet (i.e. consistently do the burners). |

Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.24 22:24:33 -
[9] - Quote
So here's a question. I don't have Minmatar Cruiser V for the Vagabond, but I have Gallente and Caldari V and could even have an Onyx in 3 days, is there any alternative to the Talos Burners/Serpentis Base?
7 days from Minmtar Cruiser 5 :( |

Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.25 03:12:40 -
[10] - Quote
Well, with 374 OH I'm doing much better, but I haven't received another Enyo team so I don't know how I'll fair there yet. The Jaguar is a little nerve wracking though because the logi can be a little flaky even with 28km range.
Now, if only I could get the ISK and the balls to run the single burner missions. I depleted most of my liquid isk to retrain my science into my missile skills, so I think I'll have to be happy with having the team burners under my belt until I can get a little buffer in my wallet to cover potential losses from breaking into that. The extra skill required to run those missions coupled with the more blingy ships... it definitely gets the blood pumping like pvp, just for different reasons, heh.
Thank you all for your help. |
|

Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.26 02:28:42 -
[11] - Quote
Well, I just lost my second Garmur, this time because I dipped into point range as I got into orbit. This even after I had tried to follow advice I'd read suggesting to keep at range of about 30-40km for a little bit to let things normalize and prevent dips when orbiting. Is there any other advice you can provide to reduce/avoid these situations? |

Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.26 17:31:47 -
[12] - Quote
Thanks for the responses, folks.
I admittedly never see Anise do anything other than orbit in her videos, but I read a blog from someone else and they mentioned that they frequently keep-at-range first to prevent dips, and I myself had fallen within 15km range before when orbiting so it worried me a bit. Perhaps it was a self-fulfilling prophecy.
Still, I do think Clennel might be on to something about the skills related to microwarpdrives. Perhaps between my skills and the difference in the meta of your and her microwarpdrive on your fits I'm increasing my risk. I'll take a look at it all and let you know how things go.
Thanks again! |

Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.30 00:18:37 -
[13] - Quote
Just reporting back some recent experience.
I would advise against using the T2 flare rig on the Garmur unless you can reach 28k with a missile range implant. It's fine for all of the burners except for the Jaguar, as when orbiting at 25km the Bursts are almost always 27-28k off.
Also, the guidance computers become damaged extremely quickly so they can't be relied upon overheated for the range difference. |

Kubera Vaisravana
Pirates That Don't Do Anything
1
|
Posted - 2016.12.31 00:24:38 -
[14] - Quote
So, the Cuor seems tough to break the tank on given the various disadvantages you have when fighting it. With the cheaper version of the wolf, I can attain 266.4 dps unheated (303.9 OH).
Anize is using the more expensive fit in her video, which does 12 more dps (with my skills) and has a better web (5% difference) and it still seems like there is very little room for mistakes.
I'm uncomfortable throwing an additional 160 million at a ship when I'm still taking my lumps. Do you think I have enough damage to take it out if I don't screw up too badly? |
|
|
|